> For the complete documentation index, see [llms.txt](https://ohdat.gitbook.io/xia-one-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ohdat.gitbook.io/xia-one-whitepaper/core-gameplay/battles.md).

# Battles

{% hint style="info" %}
The battle is **the fundamental part** of the gameplay. It stimulates the IRL sword fight that can be finished in a split second. Players accumulate Karma and experience through battles and reincarnations to develop their characters to finally accomplish the Mission.
{% endhint %}

**The battle will follow the following procedures:**

**（1）Basic Attributes**: \[Range] \[Speed] \[Damage]

**（2）Battle Arena**: 1-square, 3-square, 5-square arena conforming to the game mode. All squares are laid out in the same line.

* You can only hit an enemy in the same square when the **\[distance]** of skill is 0;
* &#x20;You can hit an enemy in the front/back 1 square away when the **\[Distance]** is 1, and so on...

**（3）Battle starts (phase 1)**: take a deep breath to gain concentration points (CP) and distribute it into 5 essential elements.

* Prep Stage, 1st Round: roll N x element dice (d6, 5 basic elements + 1 blank). N is determined by the player's class and talents.
* Roll the dice at the prep stage before the 1st round.
* There are unique properties for each class, e.g., a warrior is bound to get 1 Fire in one of the 3 initial dice that can power up a skill's damage

**（4）Strike (Phase 2)**: players select a skill and strike simultaneously.

* Placing a die on a skill means consuming the die to power up the skill.
* Except for the 3 skills attached to the weapon and your innate talents, you can also use 3 universal skills from the following:  \[**Move**: 1 square forward/backward] / \[**Block**: -2 point damage] / \[**Dodge**: -3 speed of an incoming skill]

**（5）Round over (phase 3)**: the battle begins, and the skill with higher speed arrives first.

* If it kills the opponent, whoever survives wins; if it gets blocked/dodged and fails to kill the opponent, then the opponent strikes and deals damage. The battle will continue until a player reaches **0 HP** in the next round.
* If two players strike at the same speed and kill each other simultaneously, the battle will end in a draw.

![](https://4121202849-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fn5UsCJmgtt3CYAgJjUcX%2Fuploads%2FahQ1odBU29YBY1Zfexqs%2F5\(1\).jpg?alt=media\&token=d0aac97a-837e-4813-a8fa-dd9df68e66a5)
