⚔️Battles
The battle is the fundamental part of the gameplay. It stimulates the IRL sword fight that can be finished in a split second. Players accumulate Karma and experience through battles and reincarnations to develop their characters to finally accomplish the Mission.
The battle will follow the following procedures:
(1)Basic Attributes: [Range] [Speed] [Damage]
(2)Battle Arena: 1-square, 3-square, 5-square arena conforming to the game mode. All squares are laid out in the same line.
You can only hit an enemy in the same square when the [distance] of skill is 0;
You can hit an enemy in the front/back 1 square away when the [Distance] is 1, and so on...
(3)Battle starts (phase 1): take a deep breath to gain concentration points (CP) and distribute it into 5 essential elements.
Prep Stage, 1st Round: roll N x element dice (d6, 5 basic elements + 1 blank). N is determined by the player's class and talents.
Roll the dice at the prep stage before the 1st round.
There are unique properties for each class, e.g., a warrior is bound to get 1 Fire in one of the 3 initial dice that can power up a skill's damage
(4)Strike (Phase 2): players select a skill and strike simultaneously.
Placing a die on a skill means consuming the die to power up the skill.
Except for the 3 skills attached to the weapon and your innate talents, you can also use 3 universal skills from the following: [Move: 1 square forward/backward] / [Block: -2 point damage] / [Dodge: -3 speed of an incoming skill]
(5)Round over (phase 3): the battle begins, and the skill with higher speed arrives first.
If it kills the opponent, whoever survives wins; if it gets blocked/dodged and fails to kill the opponent, then the opponent strikes and deals damage. The battle will continue until a player reaches 0 HP in the next round.
If two players strike at the same speed and kill each other simultaneously, the battle will end in a draw.
Last updated